Class Introductions - Magic Classes
Magic Classes are specialized, with each spells list featuring unique spells and passive abilities, which can define a Character’s playstyle and role. Magic users can be focused on offensive spells, buffs and debuffs, or on healing and supportive spells that keep their allies in the fight longer. Magic classes benefit from utility spells that give them control over the battlefield and usefulness out of combat.
Wizards are the most versatile of the spell casting classes, with each capable of learning a specialized secondary spells list, in addition to their base list. They are, however, one of the most vulnerable classes, lacking proficiency in any armor. Their schools of magic include the school of Arcane Magic, a jack of all trades spells list with powerful offensive magic, the school of Dark Magic, which attacks the soul with debuffs, and the school of Psionic Magic, which specializes in disorienting and deceiving enemies.
Sorcerers are wielders of primordial elemental magic, drawing their strength from the very building blocks of the universe. They have better proficiency with armor and weapons than other Magic Classes, allowing them to hold their own in confrontations, while still wielding powerful magic. Fire Sorcerers burn their opponents, spreading and consuming fire in battle. Earth Sorcerers hurl stones, and gather them together to protect themselves and their allies from harm. Water Sorcerers can heal their allies, closing their wounds and restoring their fatigue. Wind Sorcerers can dart about the battlefield, unbound and lethal.
Druids are powerful spiritualists that can choose to follow the Path of Nature or the Path of the Shapeshifter. Those that follow the Path of Nature gain control over plants, and potent healing magic, while those that follow the Path of the Shapeshifter can change their forms into those of animals, gaining their speed, strength, or mobility.
Clerics are devoted followers of a higher power, which grants them magical abilities, so that their work may be carried out among the mortal races. Each divine patron grants a completely different set of spells. There are fourteen patrons in total, which will be expanded upon in a near future update. Each patron’s followers also use different weapons and armor, giving them a greater degree of individuality.
That’s all for now, look forward to more information about the world of Vulneria and its inhabitants coming soon.
Farewell Travelers.
- James C. Scully Jr. and R. Scott Fifer, the Harbor Games Team #fantasy#fantasygame#fantasygames#fantasygamer#roleplay#roleplayer#roleplaying#roleplaygames#tabletoprpg#tabletopgame#tabletopgames#rpg#rpgdice#rpggame#latemedieval#latemedievalera#earlymodernperiod#earlymodernperiodhistory#SongsofVulneria#SoV#HarborGames#d20#d20dice#kickstarter#kickstartercampaign#history#renaissanceera#latemedievalperiod#renaissanceperiod#renaissancehistory
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